also assign effects to unlinked Tokens and fix calculation
All checks were successful
Sonarqube Scanner / Build and analyze (push) Successful in 48s

This commit is contained in:
ChatGPT 2026-06-05 00:13:33 +02:00
parent dd1b08ee21
commit eb43af49b2
5 changed files with 112 additions and 30 deletions

View File

@ -1,18 +1,18 @@
import { MODULE_ID } from "../constants.js";
export async function executeApplyStatusAction(action, context) {
const actor = context.targetActor ?? context.actor;
const actor = context.targetTokenDocument?.actor ?? context.tokenDocument?.actor ?? context.targetActor ?? context.actor;
if (!actor) return { success: false, consumed: false, reason: "NO_ACTOR" };
const statuses = action.statuses ?? [];
if (!statuses.length) return { success: false, consumed: false, reason: "NO_STATUSES" };
const effects = statuses.map(statusId => {
const statusConfig = CONFIG.statusEffects.find(status => status.id === statusId);
const statusConfig = getStatusEffectConfig(statusId);
return {
name: statusConfig?.name ? game.i18n.localize(statusConfig.name) : statusId,
icon: statusConfig?.img ?? "icons/svg/aura.svg",
icon: statusConfig?.img ?? statusConfig?.icon ?? "icons/svg/aura.svg",
statuses: [statusId],
origin: context.reactionOrigin,
duration: buildEffectDuration(action.duration),
@ -31,6 +31,13 @@ export async function executeApplyStatusAction(action, context) {
return { success: true, consumed: true };
}
function getStatusEffectConfig(statusId) {
const statusEffects = CONFIG.statusEffects ?? [];
if (Array.isArray(statusEffects)) return statusEffects.find(status => status.id === statusId);
if (statusEffects instanceof Map) return statusEffects.get(statusId) ?? null;
return Object.values(statusEffects).find(status => status.id === statusId) ?? null;
}
function buildEffectDuration(duration) {
if (!duration || duration.type === "unlimited") return {};

View File

@ -57,6 +57,7 @@ export async function assignReactionToSelectedTokens(reactionId) {
await ensureManagedReactionEffectOnActor(actor, reaction);
} else {
await addReactionFlag(tokenDocument, reactionId);
await ensureManagedReactionEffectOnActor(actor, reaction, tokenDocument.uuid);
}
assignedCount++;
@ -82,7 +83,10 @@ export async function removeAssignment(assignmentId) {
if (assignment.mode === "token" && assignment.tokenUuid) {
const tokenDocument = await fromUuid(assignment.tokenUuid);
if (tokenDocument) await removeReactionFromDocument(tokenDocument, assignment.reactionId, false);
if (tokenDocument) {
await removeReactionFromDocument(tokenDocument, assignment.reactionId, false);
if (tokenDocument.actor) await removeReactionFromDocument(tokenDocument.actor, assignment.reactionId, true, tokenDocument.uuid);
}
}
}
@ -118,12 +122,13 @@ async function addReactionFlag(document, reactionId) {
await document.setFlag(MODULE_ID, "assignedReactions", assigned);
}
async function ensureManagedReactionEffectOnActor(actor, reaction) {
async function ensureManagedReactionEffectOnActor(actor, reaction, tokenUuid = null) {
if (!game.settings.get(MODULE_ID, SETTINGS.CREATE_MANAGED_EFFECTS_ON_ASSIGNMENT)) return;
const existing = actor.effects.find(effect =>
effect.getFlag(MODULE_ID, "reactionId") === reaction.id &&
effect.getFlag(MODULE_ID, "managed") === true
effect.getFlag(MODULE_ID, "managed") === true &&
(tokenUuid === null || effect.getFlag(MODULE_ID, "tokenUuid") === tokenUuid)
);
if (existing) return;
@ -138,13 +143,14 @@ async function ensureManagedReactionEffectOnActor(actor, reaction) {
flags: {
[MODULE_ID]: {
reactionId: reaction.id,
managed: true
managed: true,
tokenUuid
}
}
}]);
}
async function removeReactionFromDocument(document, reactionId, removeManagedEffects) {
async function removeReactionFromDocument(document, reactionId, removeManagedEffects, tokenUuid = null) {
const assigned = foundry.utils.deepClone(document.getFlag(MODULE_ID, "assignedReactions") ?? [])
.filter(entry => entry.reactionId !== reactionId);
@ -154,7 +160,11 @@ async function removeReactionFromDocument(document, reactionId, removeManagedEff
if (!removeManagedEffects || !document.effects) return;
const effectIds = document.effects
.filter(effect => effect.getFlag(MODULE_ID, "reactionId") === reactionId && effect.getFlag(MODULE_ID, "managed") === true)
.filter(effect =>
effect.getFlag(MODULE_ID, "reactionId") === reactionId &&
effect.getFlag(MODULE_ID, "managed") === true &&
(tokenUuid === null || effect.getFlag(MODULE_ID, "tokenUuid") === tokenUuid)
)
.map(effect => effect.id);
if (effectIds.length) await document.deleteEmbeddedDocuments("ActiveEffect", effectIds);

View File

@ -13,9 +13,21 @@ export async function checkDamageCondition(config, context) {
if (!configuredTypes.length) return true;
const eventTypes = new Set(context.damageTypes ?? []);
if (!eventTypes.size) return false;
if (!eventTypes.size) return configuredTypesCoverAllKnownTypes(configuredTypes);
if (config.typeMode === "all") return configuredTypes.every(type => eventTypes.has(type));
if (config.typeMode === "none") return configuredTypes.every(type => !eventTypes.has(type));
return configuredTypes.some(type => eventTypes.has(type));
}
function configuredTypesCoverAllKnownTypes(configuredTypes) {
const knownTypes = getKnownDamageTypes();
if (!knownTypes.size) return false;
return Array.from(knownTypes).every(type => configuredTypes.includes(type));
}
function getKnownDamageTypes() {
const damageTypes = CONFIG.DND5E?.damageTypes ?? {};
if (damageTypes instanceof Map) return new Set(damageTypes.keys());
return new Set(Object.keys(damageTypes));
}

View File

@ -7,31 +7,75 @@ export function registerDnd5eDamageTrigger() {
if (!game.user.isGM) return;
if (!actor) return;
const tokenDocument = options.token ?? options.tokenDocument ?? getBestTokenDocumentForActor(actor);
const damageTypes = extractDamageTypes(options);
const hookOptions = normalizeDamageHookOptions(options);
const tokenDocument = resolveDamageTokenDocument(actor, hookOptions);
const damageTypes = extractDamageTypes(hookOptions);
const numericAmount = Number(amount) || 0;
await handleTrigger(TRIGGER_TYPES.DAMAGE_RECEIVED, {
actor,
targetActor: actor,
actor: tokenDocument?.actor ?? actor,
targetActor: tokenDocument?.actor ?? actor,
tokenDocument,
targetTokenDocument: tokenDocument,
targetToken: tokenDocument?.object ?? null,
amount: Number(amount) || 0,
damageAmount: Number(amount) || 0,
amount: numericAmount,
damageAmount: numericAmount,
damageTypes,
options
options: hookOptions
});
});
}
function extractDamageTypes(options) {
const candidates = [
options.damageTypes,
options.types,
options.damage?.types,
options.workflow?.damageItem?.damageDetail?.map?.(part => part.type)
];
const values = candidates.flat().filter(Boolean);
return [...new Set(values)];
function normalizeDamageHookOptions(options) {
return options && typeof options === "object" ? options : {};
}
function resolveDamageTokenDocument(actor, options) {
return options.tokenDocument ??
options.token?.document ??
options.token ??
options.targetTokenDocument ??
options.targetToken?.document ??
actor.token ??
getBestTokenDocumentForActor(actor);
}
function extractDamageTypes(options) {
const knownTypes = getKnownDamageTypes();
const collected = new Set();
collectDamageTypes(options, knownTypes, collected);
return Array.from(collected);
}
function collectDamageTypes(value, knownTypes, collected, seen = new WeakSet(), depth = 0) {
if (value == null || depth > 5) return;
if (typeof value === "string") {
if (knownTypes.has(value)) collected.add(value);
return;
}
if (typeof value !== "object") return;
if (seen.has(value)) return;
seen.add(value);
if (Array.isArray(value) || value instanceof Set) {
for (const entry of value) collectDamageTypes(entry, knownTypes, collected, seen, depth + 1);
return;
}
if (value instanceof Map) {
for (const entry of value.values()) collectDamageTypes(entry, knownTypes, collected, seen, depth + 1);
return;
}
for (const key of ["type", "damageType", "damageTypeId", "types", "damageTypes", "damage", "damages", "damageDetail", "parts"]) {
collectDamageTypes(value[key], knownTypes, collected, seen, depth + 1);
}
}
function getKnownDamageTypes() {
const damageTypes = CONFIG.DND5E?.damageTypes ?? {};
if (damageTypes instanceof Map) return new Set(damageTypes.keys());
return new Set(Object.keys(damageTypes));
}

View File

@ -1,18 +1,27 @@
export function getBestTokenDocumentForActor(actor) {
if (!actor) return null;
const syntheticToken = getSyntheticTokenDocument(actor);
if (syntheticToken) return syntheticToken;
const controlled = canvas?.tokens?.controlled?.find(token => token.actor?.uuid === actor.uuid || token.actor?.id === actor.id);
if (controlled) return controlled.document;
const activeTokens = actor.getActiveTokens?.(true, true) ?? [];
if (activeTokens.length === 1) return activeTokens[0].document;
const combatant = game.combat?.combatants?.find(c => c.actor?.uuid === actor.uuid || c.actor?.id === actor.id);
if (combatant?.token) return combatant.token;
const activeTokens = actor.getActiveTokens?.(true, true) ?? [];
if (activeTokens.length === 1) return activeTokens[0].document;
return activeTokens[0]?.document ?? null;
}
function getSyntheticTokenDocument(actor) {
const tokenDocument = actor.token ?? actor.prototypeToken ?? null;
if (tokenDocument?.documentName === "Token") return tokenDocument;
return null;
}
export function getPrimaryOwner(actor) {
if (!actor) return null;
return game.users.find(user => user.active && !user.isGM && actor.testUserPermission(user, "OWNER")) ?? null;