handle marker as feature
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ChatGPT 2026-06-05 00:37:37 +02:00
parent eb43af49b2
commit 95e8b7b994
6 changed files with 174 additions and 131 deletions

4
.gitignore vendored
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@ -3,5 +3,5 @@ Thumbs.db
node_modules/ node_modules/
dist/ dist/
*.log *.log
patches/ patches/**
.gitea/ .gitea/**

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@ -7,35 +7,35 @@ export async function executeApplyStatusAction(action, context) {
const statuses = action.statuses ?? []; const statuses = action.statuses ?? [];
if (!statuses.length) return { success: false, consumed: false, reason: "NO_STATUSES" }; if (!statuses.length) return { success: false, consumed: false, reason: "NO_STATUSES" };
const effects = statuses.map(statusId => { const effects = statuses.map(statusId => buildStatusEffectData(statusId, action, context));
const statusConfig = getStatusEffectConfig(statusId);
return {
name: statusConfig?.name ? game.i18n.localize(statusConfig.name) : statusId,
icon: statusConfig?.img ?? statusConfig?.icon ?? "icons/svg/aura.svg",
statuses: [statusId],
origin: context.reactionOrigin,
duration: buildEffectDuration(action.duration),
changes: [],
flags: {
[MODULE_ID]: {
managed: true,
reactionId: context.reaction.id,
actionId: action.id
}
}
};
});
await actor.createEmbeddedDocuments("ActiveEffect", effects); await actor.createEmbeddedDocuments("ActiveEffect", effects);
return { success: true, consumed: true }; return { success: true, consumed: true };
} }
function buildStatusEffectData(statusId, action, context) {
const statusConfig = getStatusEffectConfig(statusId);
return {
name: statusConfig?.name ? game.i18n.localize(statusConfig.name) : statusId,
icon: statusConfig?.img ?? "icons/svg/aura.svg",
statuses: [statusId],
origin: context.reactionOrigin,
duration: buildEffectDuration(action.duration),
changes: [],
flags: {
[MODULE_ID]: {
managed: true,
reactionId: context.reaction.id,
actionId: action.id
}
}
};
}
function getStatusEffectConfig(statusId) { function getStatusEffectConfig(statusId) {
const statusEffects = CONFIG.statusEffects ?? []; const statusEffects = CONFIG.statusEffects ?? [];
if (Array.isArray(statusEffects)) return statusEffects.find(status => status.id === statusId); if (statusEffects instanceof Map) return statusEffects.get(statusId);
if (statusEffects instanceof Map) return statusEffects.get(statusId) ?? null; return statusEffects.find(status => status.id === statusId);
return Object.values(statusEffects).find(status => status.id === statusId) ?? null;
} }
function buildEffectDuration(duration) { function buildEffectDuration(duration) {

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@ -1,5 +1,9 @@
import { MODULE_ID, SETTINGS } from "../constants.js"; import { MODULE_ID, SETTINGS } from "../constants.js";
const ASSIGNED_REACTIONS_FLAG = "assignedReactions";
const MANAGED_FEATURE_FLAG = "managedAssignmentFeature";
const FEATURE_TYPE = "feat";
export async function assignReactionToSelectedTokens(reactionId) { export async function assignReactionToSelectedTokens(reactionId) {
if (!game.user.isGM) { if (!game.user.isGM) {
ui.notifications.warn(game.i18n.localize("CONFIGURABLE_REACTIONS.Errors.GmOnly")); ui.notifications.warn(game.i18n.localize("CONFIGURABLE_REACTIONS.Errors.GmOnly"));
@ -18,7 +22,7 @@ export async function assignReactionToSelectedTokens(reactionId) {
} }
const reactions = game.settings.get(MODULE_ID, SETTINGS.REACTIONS) ?? []; const reactions = game.settings.get(MODULE_ID, SETTINGS.REACTIONS) ?? [];
const reaction = reactions.find(r => r.id === reactionId); const reaction = reactions.find(candidate => candidate.id === reactionId);
if (!reaction) { if (!reaction) {
ui.notifications.error(game.i18n.localize("CONFIGURABLE_REACTIONS.Errors.ReactionNotFound")); ui.notifications.error(game.i18n.localize("CONFIGURABLE_REACTIONS.Errors.ReactionNotFound"));
return; return;
@ -29,65 +33,70 @@ export async function assignReactionToSelectedTokens(reactionId) {
let skippedCount = 0; let skippedCount = 0;
for (const token of selectedTokens) { for (const token of selectedTokens) {
const tokenDocument = token.document; const result = await assignReactionToToken({ token, reaction, reactionId, assignments });
const actor = token.actor; if (result === "assigned") assignedCount++;
else skippedCount++;
if (!actor) {
skippedCount++;
continue;
}
const assignment = buildAssignmentForToken(tokenDocument, actor, reactionId);
const alreadyAssigned = assignments.some(existing =>
existing.reactionId === assignment.reactionId &&
existing.mode === assignment.mode &&
existing.actorUuid === assignment.actorUuid &&
existing.tokenUuid === assignment.tokenUuid
);
if (alreadyAssigned) {
skippedCount++;
continue;
}
assignments.push(assignment);
if (assignment.mode === "actor") {
await addReactionFlag(actor, reactionId);
await ensureManagedReactionEffectOnActor(actor, reaction);
} else {
await addReactionFlag(tokenDocument, reactionId);
await ensureManagedReactionEffectOnActor(actor, reaction, tokenDocument.uuid);
}
assignedCount++;
} }
await game.settings.set(MODULE_ID, SETTINGS.ASSIGNMENTS, assignments); await game.settings.set(MODULE_ID, SETTINGS.ASSIGNMENTS, assignments);
ui.notifications.info(game.i18n.format("CONFIGURABLE_REACTIONS.Assignments.AssignedResult", { assigned: assignedCount, skipped: skippedCount })); ui.notifications.info(game.i18n.format("CONFIGURABLE_REACTIONS.Assignments.AssignedResult", { assigned: assignedCount, skipped: skippedCount }));
} }
async function assignReactionToToken({ token, reaction, reactionId, assignments }) {
const tokenDocument = token?.document;
const actor = token?.actor;
if (!tokenDocument || !actor) return "skipped";
const assignment = buildAssignmentForToken(tokenDocument, actor, reactionId);
if (hasAssignment(assignments, assignment)) return "skipped";
assignments.push(assignment);
if (assignment.mode === "actor") {
await addReactionFlag(actor, reactionId);
await ensureManagedReactionFeature(actor, reaction);
return "assigned";
}
await addReactionFlag(tokenDocument, reactionId);
await ensureManagedReactionFeature(actor, reaction, tokenDocument.uuid);
return "assigned";
}
function hasAssignment(assignments, assignment) {
return assignments.some(existing =>
existing.reactionId === assignment.reactionId &&
existing.mode === assignment.mode &&
existing.actorUuid === assignment.actorUuid &&
existing.tokenUuid === assignment.tokenUuid
);
}
export async function removeAssignment(assignmentId) { export async function removeAssignment(assignmentId) {
if (!game.user.isGM) return; if (!game.user.isGM) return;
const assignments = foundry.utils.deepClone(game.settings.get(MODULE_ID, SETTINGS.ASSIGNMENTS) ?? []); const assignments = foundry.utils.deepClone(game.settings.get(MODULE_ID, SETTINGS.ASSIGNMENTS) ?? []);
const assignment = assignments.find(a => a.id === assignmentId); const assignment = assignments.find(candidate => candidate.id === assignmentId);
if (!assignment) return; if (!assignment) return;
await game.settings.set(MODULE_ID, SETTINGS.ASSIGNMENTS, assignments.filter(a => a.id !== assignmentId)); await game.settings.set(MODULE_ID, SETTINGS.ASSIGNMENTS, assignments.filter(candidate => candidate.id !== assignmentId));
await removeAssignmentMarkers(assignment);
}
async function removeAssignmentMarkers(assignment) {
if (assignment.mode === "actor" && assignment.actorUuid) { if (assignment.mode === "actor" && assignment.actorUuid) {
const actor = await fromUuid(assignment.actorUuid); const actor = await fromUuid(assignment.actorUuid);
if (actor) await removeReactionFromDocument(actor, assignment.reactionId, true); if (actor) await removeReactionFromDocument(actor, assignment.reactionId, true);
return;
} }
if (assignment.mode === "token" && assignment.tokenUuid) { if (assignment.mode !== "token" || !assignment.tokenUuid) return;
const tokenDocument = await fromUuid(assignment.tokenUuid);
if (tokenDocument) { const tokenDocument = await fromUuid(assignment.tokenUuid);
await removeReactionFromDocument(tokenDocument, assignment.reactionId, false); if (!tokenDocument) return;
if (tokenDocument.actor) await removeReactionFromDocument(tokenDocument.actor, assignment.reactionId, true, tokenDocument.uuid);
} await removeReactionFromDocument(tokenDocument, assignment.reactionId, false);
} if (tokenDocument.actor) await removeReactionFromDocument(tokenDocument.actor, assignment.reactionId, true, tokenDocument.uuid);
} }
function buildAssignmentForToken(tokenDocument, actor, reactionId) { function buildAssignmentForToken(tokenDocument, actor, reactionId) {
@ -115,57 +124,71 @@ function buildAssignmentForToken(tokenDocument, actor, reactionId) {
} }
async function addReactionFlag(document, reactionId) { async function addReactionFlag(document, reactionId) {
const assigned = foundry.utils.deepClone(document.getFlag(MODULE_ID, "assignedReactions") ?? []); const assigned = foundry.utils.deepClone(document.getFlag(MODULE_ID, ASSIGNED_REACTIONS_FLAG) ?? []);
if (!assigned.some(entry => entry.reactionId === reactionId)) { if (!assigned.some(entry => entry.reactionId === reactionId)) {
assigned.push({ reactionId, assignedAt: Date.now(), assignedBy: game.user.id }); assigned.push({ reactionId, assignedAt: Date.now(), assignedBy: game.user.id });
} }
await document.setFlag(MODULE_ID, "assignedReactions", assigned); await document.setFlag(MODULE_ID, ASSIGNED_REACTIONS_FLAG, assigned);
} }
async function ensureManagedReactionEffectOnActor(actor, reaction, tokenUuid = null) { async function ensureManagedReactionFeature(actor, reaction, tokenUuid = null) {
if (!game.settings.get(MODULE_ID, SETTINGS.CREATE_MANAGED_EFFECTS_ON_ASSIGNMENT)) return; if (!game.settings.get(MODULE_ID, SETTINGS.CREATE_MANAGED_EFFECTS_ON_ASSIGNMENT)) return;
if (!actor?.createEmbeddedDocuments) return;
if (findManagedReactionFeature(actor, reaction.id, tokenUuid)) return;
const existing = actor.effects.find(effect => await actor.createEmbeddedDocuments("Item", [buildManagedReactionFeatureData(reaction, tokenUuid)]);
effect.getFlag(MODULE_ID, "reactionId") === reaction.id && }
effect.getFlag(MODULE_ID, "managed") === true &&
(tokenUuid === null || effect.getFlag(MODULE_ID, "tokenUuid") === tokenUuid) function findManagedReactionFeature(actor, reactionId, tokenUuid = null) {
return actor.items?.find(item =>
item.type === FEATURE_TYPE &&
item.getFlag(MODULE_ID, "reactionId") === reactionId &&
item.getFlag(MODULE_ID, MANAGED_FEATURE_FLAG) === true &&
(tokenUuid === null || item.getFlag(MODULE_ID, "tokenUuid") === tokenUuid)
); );
}
if (existing) return; function buildManagedReactionFeatureData(reaction, tokenUuid = null) {
const name = game.i18n.format("CONFIGURABLE_REACTIONS.Effects.ManagedReaction", { name: reaction.name });
await actor.createEmbeddedDocuments("ActiveEffect", [{ return {
name: game.i18n.format("CONFIGURABLE_REACTIONS.Effects.ManagedReaction", { name: reaction.name }), name,
icon: reaction.icon ?? "icons/svg/aura.svg", type: FEATURE_TYPE,
origin: `Module.${MODULE_ID}`, img: reaction.icon ?? "icons/svg/aura.svg",
disabled: false, system: {
transfer: false, description: {
changes: [], value: `<p>${name}</p>`,
chat: ""
}
},
flags: { flags: {
[MODULE_ID]: { [MODULE_ID]: {
reactionId: reaction.id, reactionId: reaction.id,
managed: true, managed: true,
[MANAGED_FEATURE_FLAG]: true,
tokenUuid tokenUuid
} }
} }
}]); };
} }
async function removeReactionFromDocument(document, reactionId, removeManagedEffects, tokenUuid = null) { async function removeReactionFromDocument(document, reactionId, removeManagedFeature, tokenUuid = null) {
const assigned = foundry.utils.deepClone(document.getFlag(MODULE_ID, "assignedReactions") ?? []) const assigned = foundry.utils.deepClone(document.getFlag(MODULE_ID, ASSIGNED_REACTIONS_FLAG) ?? [])
.filter(entry => entry.reactionId !== reactionId); .filter(entry => entry.reactionId !== reactionId);
if (assigned.length) await document.setFlag(MODULE_ID, "assignedReactions", assigned); if (assigned.length) await document.setFlag(MODULE_ID, ASSIGNED_REACTIONS_FLAG, assigned);
else await document.unsetFlag(MODULE_ID, "assignedReactions"); else await document.unsetFlag(MODULE_ID, ASSIGNED_REACTIONS_FLAG);
if (!removeManagedEffects || !document.effects) return; if (removeManagedFeature) await removeManagedReactionFeatures(document, reactionId, tokenUuid);
}
const effectIds = document.effects
.filter(effect => async function removeManagedReactionFeatures(actor, reactionId, tokenUuid = null) {
effect.getFlag(MODULE_ID, "reactionId") === reactionId && const itemIds = actor.items
effect.getFlag(MODULE_ID, "managed") === true && ?.filter(item =>
(tokenUuid === null || effect.getFlag(MODULE_ID, "tokenUuid") === tokenUuid) item.getFlag(MODULE_ID, "reactionId") === reactionId &&
) item.getFlag(MODULE_ID, MANAGED_FEATURE_FLAG) === true &&
.map(effect => effect.id); (tokenUuid === null || item.getFlag(MODULE_ID, "tokenUuid") === tokenUuid)
)
if (effectIds.length) await document.deleteEmbeddedDocuments("ActiveEffect", effectIds); .map(item => item.id) ?? [];
if (itemIds.length) await actor.deleteEmbeddedDocuments("Item", itemIds);
} }

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@ -3,10 +3,8 @@ export async function checkDamageCondition(config, context) {
const absoluteAmount = Math.abs(amount); const absoluteAmount = Math.abs(amount);
if (absoluteAmount < (Number(config.minAmount) || 0)) return false; if (absoluteAmount < (Number(config.minAmount) || 0)) return false;
if (config.amountMode === "damageOnly" && amount <= 0) return false; if (config.amountMode === "damageOnly" && amount <= 0) return false;
if (config.amountMode === "healingOnly" && amount >= 0) return false; if (config.amountMode === "healingOnly" && amount >= 0) return false;
if (config.amountMode === "healingOnly") return true; if (config.amountMode === "healingOnly") return true;
const configuredTypes = config.types ?? []; const configuredTypes = config.types ?? [];

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@ -4,25 +4,33 @@ import { getBestTokenDocumentForActor } from "../utils/token-utils.js";
export function registerDnd5eDamageTrigger() { export function registerDnd5eDamageTrigger() {
Hooks.on("dnd5e.applyDamage", async (actor, amount, options = {}) => { Hooks.on("dnd5e.applyDamage", async (actor, amount, options = {}) => {
if (!game.user.isGM) return; await handleDamageReceivedHook(actor, amount, options);
if (!actor) return; });
const hookOptions = normalizeDamageHookOptions(options); Hooks.on("dnd5e.damageActor", async (actor, changes = {}, update = {}, userId = null) => {
const tokenDocument = resolveDamageTokenDocument(actor, hookOptions); const amount = normalizeDamageActorAmount(changes, update);
const damageTypes = extractDamageTypes(hookOptions); await handleDamageReceivedHook(actor, amount, { changes, update, userId });
const numericAmount = Number(amount) || 0; });
}
await handleTrigger(TRIGGER_TYPES.DAMAGE_RECEIVED, { async function handleDamageReceivedHook(actor, amount, options = {}) {
actor: tokenDocument?.actor ?? actor, if (!game.user.isGM || !actor) return;
targetActor: tokenDocument?.actor ?? actor,
tokenDocument, const hookOptions = normalizeDamageHookOptions(options);
targetTokenDocument: tokenDocument, const tokenDocument = resolveDamageTokenDocument(actor, hookOptions);
targetToken: tokenDocument?.object ?? null, const targetActor = tokenDocument?.actor ?? actor;
amount: numericAmount, const numericAmount = Number(amount) || 0;
damageAmount: numericAmount,
damageTypes, await handleTrigger(TRIGGER_TYPES.DAMAGE_RECEIVED, {
options: hookOptions actor: targetActor,
}); targetActor,
tokenDocument,
targetTokenDocument: tokenDocument,
targetToken: tokenDocument?.object ?? null,
amount: numericAmount,
damageAmount: numericAmount,
damageTypes: extractDamageTypes(hookOptions),
options: hookOptions
}); });
} }
@ -30,16 +38,28 @@ function normalizeDamageHookOptions(options) {
return options && typeof options === "object" ? options : {}; return options && typeof options === "object" ? options : {};
} }
function normalizeDamageActorAmount(changes, update) {
const candidates = [changes?.total, changes?.amount, changes?.value, update?.total, update?.amount, update?.value];
const value = candidates.find(candidate => Number.isFinite(Number(candidate)));
return Number(value) || 0;
}
function resolveDamageTokenDocument(actor, options) { function resolveDamageTokenDocument(actor, options) {
return options.tokenDocument ?? return asTokenDocument(options.tokenDocument) ??
options.token?.document ?? asTokenDocument(options.token) ??
options.token ?? asTokenDocument(options.targetTokenDocument) ??
options.targetTokenDocument ?? asTokenDocument(options.targetToken) ??
options.targetToken?.document ?? asTokenDocument(actor.token) ??
actor.token ??
getBestTokenDocumentForActor(actor); getBestTokenDocumentForActor(actor);
} }
function asTokenDocument(value) {
if (!value) return null;
if (value.documentName === "Token") return value;
if (value.document?.documentName === "Token") return value.document;
return null;
}
function extractDamageTypes(options) { function extractDamageTypes(options) {
const knownTypes = getKnownDamageTypes(); const knownTypes = getKnownDamageTypes();
const collected = new Set(); const collected = new Set();
@ -55,8 +75,7 @@ function collectDamageTypes(value, knownTypes, collected, seen = new WeakSet(),
return; return;
} }
if (typeof value !== "object") return; if (typeof value !== "object" || seen.has(value)) return;
if (seen.has(value)) return;
seen.add(value); seen.add(value);
if (Array.isArray(value) || value instanceof Set) { if (Array.isArray(value) || value instanceof Set) {
@ -69,7 +88,7 @@ function collectDamageTypes(value, knownTypes, collected, seen = new WeakSet(),
return; return;
} }
for (const key of ["type", "damageType", "damageTypeId", "types", "damageTypes", "damage", "damages", "damageDetail", "parts"]) { for (const key of ["type", "damageType", "damageTypeId", "types", "damageTypes", "damage", "damages", "damageDetail", "parts", "workflow"]) {
collectDamageTypes(value[key], knownTypes, collected, seen, depth + 1); collectDamageTypes(value[key], knownTypes, collected, seen, depth + 1);
} }
} }

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@ -4,24 +4,27 @@ export function getBestTokenDocumentForActor(actor) {
const syntheticToken = getSyntheticTokenDocument(actor); const syntheticToken = getSyntheticTokenDocument(actor);
if (syntheticToken) return syntheticToken; if (syntheticToken) return syntheticToken;
const controlled = canvas?.tokens?.controlled?.find(token => token.actor?.uuid === actor.uuid || token.actor?.id === actor.id); const controlled = canvas?.tokens?.controlled?.find(token => sameActor(token.actor, actor));
if (controlled) return controlled.document; if (controlled) return controlled.document;
const combatant = game.combat?.combatants?.find(c => c.actor?.uuid === actor.uuid || c.actor?.id === actor.id); const combatant = game.combat?.combatants?.find(candidate => sameActor(candidate.actor, actor));
if (combatant?.token) return combatant.token; if (combatant?.token) return combatant.token;
const activeTokens = actor.getActiveTokens?.(true, true) ?? []; const activeTokens = actor.getActiveTokens?.(true, true) ?? [];
if (activeTokens.length === 1) return activeTokens[0].document; if (activeTokens.length === 1) return activeTokens[0].document;
return activeTokens[0]?.document ?? null; return activeTokens[0]?.document ?? null;
} }
function getSyntheticTokenDocument(actor) { function getSyntheticTokenDocument(actor) {
const tokenDocument = actor.token ?? actor.prototypeToken ?? null; const tokenDocument = actor.token ?? null;
if (tokenDocument?.documentName === "Token") return tokenDocument; if (tokenDocument?.documentName === "Token") return tokenDocument;
return null; return null;
} }
function sameActor(candidate, actor) {
return candidate?.uuid === actor.uuid || candidate?.id === actor.id;
}
export function getPrimaryOwner(actor) { export function getPrimaryOwner(actor) {
if (!actor) return null; if (!actor) return null;
return game.users.find(user => user.active && !user.isGM && actor.testUserPermission(user, "OWNER")) ?? null; return game.users.find(user => user.active && !user.isGM && actor.testUserPermission(user, "OWNER")) ?? null;