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75 lines
7.3 KiB
JSON
75 lines
7.3 KiB
JSON
{
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"ADR.Features.ValidDamageTypes": "Reacts to",
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"ADR.Features.Prefix.Resistance": "Adaptive Resistance",
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"ADR.Features.Prefix.Immunity": "Adaptive Immunity",
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"ADR.Features.RulesText.Resistance": "After a hit, the creature remembers the damage type if the damage truly pierced its defenses. It then gains limited resistance to that exact damage type. If another matching damage type harms it later, the new adaptation replaces the old one. If resistance or immunity already softened or stopped the damage, the adaptation does not change.",
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"ADR.Features.RulesText.Immunity": "After a hit, the creature remembers the damage type if the damage truly pierced its defenses. It then gains limited immunity to that exact damage type. If another matching damage type harms it later, the new adaptation replaces the old one. If resistance or immunity already softened or stopped the damage, the adaptation does not change.",
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"ADR.Features.Set.Elemental.Name": "Elemental",
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"ADR.Features.Set.Elemental.Description": "The creature adapts to elemental force: caustic acid, biting cold, searing fire, crackling lightning, and concussive thunder.",
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"ADR.Features.Set.Magical.Name": "Magical",
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"ADR.Features.Set.Magical.Description": "The creature adapts to supernatural harm born of raw force, necrotic decay, psychic pressure, or radiant power.",
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"ADR.Features.Set.Profane.Name": "Profane",
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"ADR.Features.Set.Profane.Description": "The creature adapts to bodily violence from bludgeoning, piercing, and slashing harm. This follows the dnd5e damage types and does not reliably distinguish magical from nonmagical weapons.",
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"ADR.Features.Set.Single.acid.Name": "Acid",
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"ADR.Features.Set.Single.acid.Description": "The creature adapts to acid damage once it truly pierces its defenses.",
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"ADR.Features.Set.Single.bludgeoning.Name": "Bludgeoning",
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"ADR.Features.Set.Single.bludgeoning.Description": "The creature adapts to bludgeoning damage once it truly pierces its defenses.",
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"ADR.Features.Set.Single.cold.Name": "Cold",
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"ADR.Features.Set.Single.cold.Description": "The creature adapts to cold damage once it truly pierces its defenses.",
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"ADR.Features.Set.Single.fire.Name": "Fire",
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"ADR.Features.Set.Single.fire.Description": "The creature adapts to fire damage once it truly pierces its defenses.",
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"ADR.Features.Set.Single.force.Name": "Force",
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"ADR.Features.Set.Single.force.Description": "The creature adapts to force damage once it truly pierces its defenses.",
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"ADR.Features.Set.Single.lightning.Name": "Lightning",
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"ADR.Features.Set.Single.lightning.Description": "The creature adapts to lightning damage once it truly pierces its defenses.",
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"ADR.Features.Set.Single.necrotic.Name": "Necrotic",
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"ADR.Features.Set.Single.necrotic.Description": "The creature adapts to necrotic damage once it truly pierces its defenses.",
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"ADR.Features.Set.Single.piercing.Name": "Piercing",
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"ADR.Features.Set.Single.piercing.Description": "The creature adapts to piercing damage once it truly pierces its defenses.",
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"ADR.Features.Set.Single.poison.Name": "Poison",
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"ADR.Features.Set.Single.poison.Description": "The creature adapts to poison damage once it truly pierces its defenses.",
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"ADR.Features.Set.Single.psychic.Name": "Psychic",
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"ADR.Features.Set.Single.psychic.Description": "The creature adapts to psychic damage once it truly pierces its defenses.",
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"ADR.Features.Set.Single.radiant.Name": "Radiant",
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"ADR.Features.Set.Single.radiant.Description": "The creature adapts to radiant damage once it truly pierces its defenses.",
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"ADR.Features.Set.Single.slashing.Name": "Slashing",
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"ADR.Features.Set.Single.slashing.Description": "The creature adapts to slashing damage once it truly pierces its defenses.",
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"ADR.Features.Set.Single.thunder.Name": "Thunder",
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"ADR.Features.Set.Single.thunder.Description": "The creature adapts to thunder damage once it truly pierces its defenses.",
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"ADR.Effects.AdaptiveResistance.Name": "Adaptive Resistance: {type}",
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"ADR.Effects.AdaptiveImmunity.Name": "Adaptive Immunity: {type}",
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"ADR.Notifications.SeedFailed": "Adaptive Damage Resistance: Could not seed the feature compendium. See the console for details.",
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"ADR.Features.Elemental.Name": "Adaptive Resistance: Elemental",
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"ADR.Features.Elemental.Description": "The creature adapts to elemental force: caustic acid, biting cold, searing fire, crackling lightning, and concussive thunder.",
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"ADR.Features.Magical.Name": "Adaptive Resistance: Magical",
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"ADR.Features.Magical.Description": "The creature adapts to supernatural harm born of raw force, necrotic decay, psychic pressure, or radiant power.",
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"ADR.Features.Profane.Name": "Adaptive Resistance: Profane",
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"ADR.Features.Profane.Description": "The creature adapts to bodily violence from bludgeoning, piercing, and slashing harm. This follows the dnd5e damage types and does not reliably distinguish magical from nonmagical weapons.",
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"ADR.Features.Single.acid.Name": "Adaptive Resistance: Acid",
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"ADR.Features.Single.acid.Description": "The creature adapts to acid damage once it truly pierces its defenses.",
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"ADR.Features.Single.bludgeoning.Name": "Adaptive Resistance: Bludgeoning",
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"ADR.Features.Single.bludgeoning.Description": "The creature adapts to bludgeoning damage once it truly pierces its defenses.",
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"ADR.Features.Single.cold.Name": "Adaptive Resistance: Cold",
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"ADR.Features.Single.cold.Description": "The creature adapts to cold damage once it truly pierces its defenses.",
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"ADR.Features.Single.fire.Name": "Adaptive Resistance: Fire",
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"ADR.Features.Single.fire.Description": "The creature adapts to fire damage once it truly pierces its defenses.",
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"ADR.Features.Single.force.Name": "Adaptive Resistance: Force",
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"ADR.Features.Single.force.Description": "The creature adapts to force damage once it truly pierces its defenses.",
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"ADR.Features.Single.lightning.Name": "Adaptive Resistance: Lightning",
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"ADR.Features.Single.lightning.Description": "The creature adapts to lightning damage once it truly pierces its defenses.",
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"ADR.Features.Single.necrotic.Name": "Adaptive Resistance: Necrotic",
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"ADR.Features.Single.necrotic.Description": "The creature adapts to necrotic damage once it truly pierces its defenses.",
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"ADR.Features.Single.piercing.Name": "Adaptive Resistance: Piercing",
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"ADR.Features.Single.piercing.Description": "The creature adapts to piercing damage once it truly pierces its defenses.",
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"ADR.Features.Single.poison.Name": "Adaptive Resistance: Poison",
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"ADR.Features.Single.poison.Description": "The creature adapts to poison damage once it truly pierces its defenses.",
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"ADR.Features.Single.psychic.Name": "Adaptive Resistance: Psychic",
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"ADR.Features.Single.psychic.Description": "The creature adapts to psychic damage once it truly pierces its defenses.",
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"ADR.Features.Single.radiant.Name": "Adaptive Resistance: Radiant",
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"ADR.Features.Single.radiant.Description": "The creature adapts to radiant damage once it truly pierces its defenses.",
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"ADR.Features.Single.slashing.Name": "Adaptive Resistance: Slashing",
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"ADR.Features.Single.slashing.Description": "The creature adapts to slashing damage once it truly pierces its defenses.",
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"ADR.Features.Single.thunder.Name": "Adaptive Resistance: Thunder",
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"ADR.Features.Single.thunder.Description": "The creature adapts to thunder damage once it truly pierces its defenses."
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}
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