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# Adaptive Damage Resistance
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# Adaptive Damage Resistance
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Adaptive Damage Resistance is a small module for Foundry VTT and the Dungeons & Dragons 5e system.
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Adaptive Damage Resistance is a small module for Foundry VTT and the Dungeons & Dragons 5e system.
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It adds features that allow creatures to adapt to the damage they suffer. After a creature is hit and actually takes damage, it can gain a temporary resistance or immunity against that damage type. When it is later damaged by another matching damage type, the previous adaptation is replaced.
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It adds features that allow creatures to adapt to the damage they suffer. After a creature is hit and actually takes damage, it can gain a temporary resistance or immunity against that damage type. When it is later damaged by another matching damage type, the previous adaptation is replaced.
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´<img src="adaptive-resistances.gif" />
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<img src="adaptive-resistances.gif" alt="Adaptive Damage Resistance demo" />
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## Inhaltsverzeichnis
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## Table of Contents
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- [What the module does](#what-the-module-does)
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- [What the module does](#what-the-module-does)
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- [Included feature groups](#included-feature-groups)
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- [Included feature groups](#included-feature-groups)
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- [Repository](#repository)
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- [Repository](#repository)
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## What the module does
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## What the module does
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The module adds a compendium with ready-to-use features. You can drag these features onto any actor that should gain adaptive protection.
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The module adds a compendium with ready-to-use features. You can drag these features onto any actor that should gain adaptive protection.
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There are two kinds of adaptive protection:
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There are two kinds of adaptive protection:
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## Included feature groups
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## Included feature groups
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### Elemental
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### Elemental
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The creature adapts to elemental damage types such as fire, cold, acid, lightning, and thunder.
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The creature adapts to elemental damage types such as fire, cold, acid, lightning, and thunder.
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### Magical
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### Magical
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The creature adapts to more supernatural damage types such as force, necrotic, psychic, and radiant damage.
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The creature adapts to more supernatural damage types such as force, necrotic, psychic, and radiant damage.
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### Profane
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### Profane
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The creature adapts to physical weapon damage types such as bludgeoning, piercing, and slashing.
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The creature adapts to physical weapon damage types such as bludgeoning, piercing, and slashing.
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This does not check whether a weapon is magical or non-magical. It only reacts to the damage type itself.
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This does not check whether a weapon is magical or non-magical. It only reacts to the damage type itself. For profane damage, the created resistance or immunity can be bypassed by magical, silvered, or adamantine weapons.
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### Non-Profane
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The creature adapts to all damage types except profane weapon damage.
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This includes damage types such as fire, cold, acid, force, necrotic, poison, psychic, radiant, lightning, and thunder.
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### All Damage
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The creature can adapt to any supported damage type.
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### Single damage types
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### Single damage types
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The module also includes one feature for each individual damage type. These can be used when a creature should only adapt to one specific kind of damage.
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The module also includes one feature for each individual damage type. These can be used when a creature should only adapt to one specific kind of damage.
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## How to use
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## How to use
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1. Enable the module in your world.
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1. Enable the module in your world.
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2. Open the compendium **Adaptive Damage Resistance Features**.
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2. Open the compendium **Adaptive Damage Resistance Features**.
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3. Drag one of the adaptive features onto an actor.
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3. Drag one of the adaptive features onto an actor.
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When the actor takes valid damage, the matching resistance or immunity is added automatically.
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When the actor takes valid damage, the matching resistance or immunity is added automatically.
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## Important behavior
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## Important behavior
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The adaptation only happens when damage is actually dealt.
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The adaptation only happens when damage is actually dealt.
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It does not trigger if:
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It does not trigger if:
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- no damage is applied,
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- no damage is applied,
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- the damage is reduced to 0,
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- the damage is reduced to 0,
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- the creature was already resistant or immune to that damage type,
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- the creature was already resistant or immune to that damage type,
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- the creature is vulnerable to that damage type,
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- the damage type does not match the feature on the actor.
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- the damage type does not match the feature on the actor.
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The new resistance or immunity is applied after the triggering hit. It does not protect against the same hit that caused it.
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The new resistance or immunity is applied after the triggering hit. It does not protect against the same hit that caused it.
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## Examples
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## Examples
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A creature has **Adaptive Resistance: Elemental**.
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A creature has **Adaptive Resistance: Elemental**.
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It is hit by fire damage and takes damage.
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It is hit by fire damage and takes damage.
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If the same creature is later hit by cold damage, nothing changes because the feature only reacts to fire damage.
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If the same creature is later hit by cold damage, nothing changes because the feature only reacts to fire damage.
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A creature has **Adaptive Resistance: All Damage**.
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It is hit by slashing damage and takes damage.
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It gains resistance to slashing damage.
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Later, it is hit by necrotic damage and takes damage.
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The slashing resistance is replaced with necrotic resistance.
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## Installation
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## Installation
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Use the manifest URL from the latest release:
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Use the manifest URL from the latest release:
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```txt
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```txt
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https://github.com/fzumpe/foundry-dnd5e-adaptive-resistances/releases/latest/download/module.json
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https://github.com/fzumpe/foundry-dnd5e-adaptive-resistances/releases/latest/download/module.json
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```
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Or download the ZIP file from the release page and install it manually into your Foundry VTT modules folder.
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## Compatibility
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This module is intended for:
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Foundry VTT 14
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dnd5e 5.3.3
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## Repository
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https://github.com/fzumpe/foundry-dnd5e-adaptive-resistances
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