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639 lines
22 KiB
JavaScript
639 lines
22 KiB
JavaScript
import {
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MODULE_ID,
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SETTINGS,
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DEFAULT_REACTION,
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ACTION_TYPES,
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TRIGGER_TYPES,
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TRIGGER_PALETTE,
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ACTION_PALETTE
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} from "../constants.js";
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import { assignReactionToSelectedTokens, removeAssignment } from "./assignment-manager.js";
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export class ConfigurableReactionsConfigApp extends HandlebarsApplicationMixin(ApplicationV2) {
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static DEFAULT_OPTIONS = {
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id: "configurable-reactions-config",
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tag: "section",
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classes: ["configurable-reactions", "standard-form"],
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window: {
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title: "CONFIGURABLE_REACTIONS.App.Title",
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icon: "fa-solid fa-bolt",
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resizable: true
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},
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position: {
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width: 1040,
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height: 820
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},
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actions: {
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createReaction: ConfigurableReactionsConfigApp.#onCreateReaction,
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saveReactionJson: ConfigurableReactionsConfigApp.#onSaveReactionJson,
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deleteReaction: ConfigurableReactionsConfigApp.#onDeleteReaction,
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assignSelectedTokens: ConfigurableReactionsConfigApp.#onAssignSelectedTokens,
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removeAssignment: ConfigurableReactionsConfigApp.#onRemoveAssignment,
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removeAction: ConfigurableReactionsConfigApp.#onRemoveAction,
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saveReactionBasics: ConfigurableReactionsConfigApp.#onSaveReactionBasics,
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clearTriggerSpell: ConfigurableReactionsConfigApp.#onClearTriggerSpell,
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removeDamageType: ConfigurableReactionsConfigApp.#onRemoveDamageType,
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clearActionSpell: ConfigurableReactionsConfigApp.#onClearActionSpell,
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removeActionStatus: ConfigurableReactionsConfigApp.#onRemoveActionStatus
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}
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};
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static PARTS = {
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main: {
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template: `modules/${MODULE_ID}/templates/reaction-config.hbs`
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}
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};
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async _prepareContext(options) {
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const reactions = foundry.utils.deepClone(game.settings.get(MODULE_ID, SETTINGS.REACTIONS) ?? []);
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const assignments = foundry.utils.deepClone(game.settings.get(MODULE_ID, SETTINGS.ASSIGNMENTS) ?? []);
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const selectedReactionId = this._selectedReactionId ?? reactions[0]?.id ?? null;
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const selectedReaction = reactions.find(r => r.id === selectedReactionId) ?? reactions[0] ?? null;
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this._selectedReactionId = selectedReaction?.id ?? null;
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const triggerPalette = TRIGGER_PALETTE.map(entry => ({
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...entry,
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label: game.i18n.localize(entry.labelKey),
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hint: game.i18n.localize(entry.hintKey)
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}));
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const actionPalette = ACTION_PALETTE.map(entry => ({
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...entry,
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label: game.i18n.localize(entry.labelKey),
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hint: game.i18n.localize(entry.hintKey)
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}));
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const activeTrigger = triggerPalette.find(t => t.type === selectedReaction?.trigger?.type) ?? null;
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const triggerSpellName = selectedReaction?.trigger?.spell?.itemName || selectedReaction?.trigger?.spell?.itemUuid || "";
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const activeTriggerAcceptsSpell = isSpellTrigger(selectedReaction?.trigger?.type);
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const activeTriggerIsDamage = selectedReaction?.trigger?.type === TRIGGER_TYPES.DAMAGE_RECEIVED;
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const statusEffects = getStatusEffectOptions();
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const damageTypes = getDamageTypeOptions();
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const selectedDamageTypeIds = Array.from(new Set(selectedReaction?.conditions?.damage?.types ?? []));
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const selectedDamageTypes = selectedDamageTypeIds.map(typeId => resolveDamageType(typeId, damageTypes));
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const availableDamageTypes = damageTypes.filter(type => !selectedDamageTypeIds.includes(type.id));
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const visualActions = (selectedReaction?.actions ?? []).map((action, index) => {
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const paletteEntry = actionPalette.find(p => p.type === action.type);
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const selectedStatusIds = Array.from(new Set(action.statuses ?? []));
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const selectedStatuses = selectedStatusIds.map(statusId => resolveStatusEffect(statusId, statusEffects));
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return {
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...action,
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index,
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label: paletteEntry?.label ?? action.type,
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icon: paletteEntry?.icon ?? "fa-solid fa-puzzle-piece",
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summary: summarizeAction(action, statusEffects),
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isSpellAction: action.type === ACTION_TYPES.CAST_SPELL_FROM_TOKEN,
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spellName: action.spellSelection?.itemName || action.spellSelection?.itemUuid || "",
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isStatusAction: action.type === ACTION_TYPES.APPLY_STATUS,
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selectedStatuses,
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availableStatuses: statusEffects.filter(status => !selectedStatusIds.includes(status.id))
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};
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});
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return {
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reactions,
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assignments: assignments.map(a => ({
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...a,
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reactionName: reactions.find(r => r.id === a.reactionId)?.name ?? a.reactionId
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})),
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selectedReaction,
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selectedReactionJson: selectedReaction ? JSON.stringify(selectedReaction, null, 2) : "",
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triggerTypes: TRIGGER_TYPES,
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actionTypes: ACTION_TYPES,
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triggerPalette,
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actionPalette,
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activeTrigger,
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activeTriggerAcceptsSpell,
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activeTriggerIsDamage,
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triggerSpellName,
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visualActions,
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statusEffects,
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selectedDamageTypes,
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availableDamageTypes
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};
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}
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_onRender(context, options) {
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super._onRender(context, options);
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this.element.querySelector("[name='selectedReactionId']")?.addEventListener("change", event => {
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this._selectedReactionId = event.currentTarget.value;
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this.render({ force: true });
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});
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this.#activateJsonEditor();
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this.#activateBasicsSync();
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this.#activateStatusSelectors();
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this.#activateDamageTypeSelector();
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this.#activateDragAndDrop();
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}
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#activateStatusSelectors() {
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for (const select of this.element.querySelectorAll("[data-cr-status-select]")) {
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select.addEventListener("change", async event => {
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const actionIndex = Number(event.currentTarget.dataset.actionIndex);
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const statusId = event.currentTarget.value;
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if (!Number.isInteger(actionIndex) || !statusId) return;
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await this.#addActionStatus(actionIndex, statusId);
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});
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}
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}
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#activateJsonEditor() {
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const textarea = this.element.querySelector("[name='reactionJson']");
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if (!textarea) return;
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textarea.addEventListener("blur", async () => {
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if (document.activeElement === textarea) return;
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await this.#saveReactionJsonFromTextarea({ render: true });
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});
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}
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#activateBasicsSync() {
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const nameInput = this.element.querySelector("[name='reactionName']");
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const enabledInput = this.element.querySelector("[name='reactionEnabled']");
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nameInput?.addEventListener("input", () => this.#syncJsonFromDesignerForm());
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nameInput?.addEventListener("change", async () => this.#saveBasicsFromDesignerForm());
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nameInput?.addEventListener("blur", async () => this.#saveBasicsFromDesignerForm());
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enabledInput?.addEventListener("change", async () => {
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this.#syncJsonFromDesignerForm();
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await this.#saveBasicsFromDesignerForm();
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});
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}
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#activateDamageTypeSelector() {
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const select = this.element.querySelector("[data-cr-damage-type-select]");
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if (!select) return;
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select.addEventListener("change", async event => {
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const damageType = event.currentTarget.value;
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if (!damageType) return;
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await this.#addDamageType(damageType);
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});
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}
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#activateDragAndDrop() {
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for (const draggable of this.element.querySelectorAll("[data-cr-drag]")) {
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draggable.setAttribute("draggable", "true");
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draggable.addEventListener("dragstart", event => {
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const payload = {
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kind: draggable.dataset.crDrag,
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type: draggable.dataset.crType,
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actionIndex: draggable.dataset.actionIndex ? Number(draggable.dataset.actionIndex) : null
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};
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event.dataTransfer.setData("application/json", JSON.stringify(payload));
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event.dataTransfer.setData("text/plain", JSON.stringify(payload));
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event.dataTransfer.effectAllowed = "copyMove";
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});
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}
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for (const dropZone of this.element.querySelectorAll("[data-cr-drop]")) {
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dropZone.addEventListener("dragover", event => {
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event.preventDefault();
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dropZone.classList.add("cr-drop-active");
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event.dataTransfer.dropEffect = "copy";
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});
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dropZone.addEventListener("dragleave", () => dropZone.classList.remove("cr-drop-active"));
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dropZone.addEventListener("drop", async event => {
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event.preventDefault();
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dropZone.classList.remove("cr-drop-active");
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event.stopPropagation();
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const payload = readDragPayload(event);
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if (!payload) return;
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const droppedItem = await resolveDroppedItem(payload);
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if (dropZone.dataset.crDrop === "trigger" && payload.kind === "trigger") {
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await this.#setTrigger(payload.type);
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return;
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}
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if (dropZone.dataset.crDrop === "trigger" && isSpellItem(droppedItem)) {
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await this.#setTriggerSpell(droppedItem);
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return;
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}
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if (dropZone.dataset.crDrop === "actions" && payload.kind === "action") {
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await this.#addAction(createDefaultAction(payload.type));
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return;
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}
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if (dropZone.dataset.crDrop === "actions" && isSpellItem(droppedItem)) {
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await this.#addAction(createDefaultAction(ACTION_TYPES.CAST_SPELL_FROM_TOKEN, droppedItem));
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return;
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}
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if (dropZone.dataset.crDrop === "action-spell" && isSpellItem(droppedItem)) {
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await this.#setActionSpell(Number(dropZone.dataset.actionIndex), droppedItem);
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}
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});
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}
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}
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static async #onCreateReaction(event, target) {
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const reactions = foundry.utils.deepClone(game.settings.get(MODULE_ID, SETTINGS.REACTIONS) ?? []);
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const reaction = foundry.utils.deepClone(DEFAULT_REACTION);
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reaction.id = foundry.utils.randomID();
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reaction.name = game.i18n.localize("CONFIGURABLE_REACTIONS.Reactions.NewReaction");
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reactions.push(reaction);
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await game.settings.set(MODULE_ID, SETTINGS.REACTIONS, reactions);
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this._selectedReactionId = reaction.id;
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this.render({ force: true });
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}
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static async #onSaveReactionJson(event, target) {
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await this.#saveReactionJsonFromTextarea({ render: true });
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}
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static async #onDeleteReaction(event, target) {
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const reactionId = this.element.querySelector("[name='selectedReactionId']")?.value;
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if (!reactionId) return;
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: { title: game.i18n.localize("CONFIGURABLE_REACTIONS.Reactions.Delete") },
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content: `<p>${game.i18n.localize("CONFIGURABLE_REACTIONS.Reactions.DeleteConfirm")}</p>`
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});
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if (!confirmed) return;
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const reactions = foundry.utils.deepClone(game.settings.get(MODULE_ID, SETTINGS.REACTIONS) ?? [])
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.filter(r => r.id !== reactionId);
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const assignments = foundry.utils.deepClone(game.settings.get(MODULE_ID, SETTINGS.ASSIGNMENTS) ?? [])
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.filter(a => a.reactionId !== reactionId);
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await game.settings.set(MODULE_ID, SETTINGS.REACTIONS, reactions);
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await game.settings.set(MODULE_ID, SETTINGS.ASSIGNMENTS, assignments);
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this._selectedReactionId = reactions[0]?.id ?? null;
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this.render({ force: true });
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}
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static async #onAssignSelectedTokens(event, target) {
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const reactionId = this.element.querySelector("[name='selectedReactionId']")?.value;
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await assignReactionToSelectedTokens(reactionId);
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this.render({ force: true });
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}
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static async #onRemoveAssignment(event, target) {
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const assignmentId = target.dataset.assignmentId;
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await removeAssignment(assignmentId);
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this.render({ force: true });
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}
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static async #onRemoveAction(event, target) {
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const actionIndex = Number(target.dataset.actionIndex);
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if (!Number.isInteger(actionIndex)) return;
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await this.#mutateSelectedReaction(reaction => {
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reaction.actions ??= [];
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reaction.actions.splice(actionIndex, 1);
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});
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}
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static async #onClearTriggerSpell(event, target) {
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await this.#mutateSelectedReaction(reaction => {
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reaction.trigger ??= {};
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delete reaction.trigger.spell;
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});
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}
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static async #onClearActionSpell(event, target) {
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const actionIndex = Number(target.dataset.actionIndex);
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if (!Number.isInteger(actionIndex)) return;
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await this.#mutateSelectedReaction(reaction => {
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const action = reaction.actions?.[actionIndex];
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if (!action || action.type !== ACTION_TYPES.CAST_SPELL_FROM_TOKEN) return;
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action.spellSelection = { mode: "itemName", itemName: "" };
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});
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}
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static async #onRemoveActionStatus(event, target) {
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const actionIndex = Number(target.dataset.actionIndex);
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const statusId = target.dataset.statusId;
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if (!Number.isInteger(actionIndex) || !statusId) return;
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await this.#mutateSelectedReaction(reaction => {
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const action = reaction.actions?.[actionIndex];
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if (!action || action.type !== ACTION_TYPES.APPLY_STATUS) return;
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action.statuses = (action.statuses ?? []).filter(id => id !== statusId);
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});
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}
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static async #onRemoveDamageType(event, target) {
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const damageType = target.dataset.damageType;
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if (!damageType) return;
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await this.#mutateSelectedReaction(reaction => {
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reaction.conditions ??= {};
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reaction.conditions.damage ??= {};
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reaction.conditions.damage.types = (reaction.conditions.damage.types ?? []).filter(type => type !== damageType);
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});
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}
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static async #onSaveReactionBasics(event, target) {
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await this.#saveBasicsFromDesignerForm();
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}
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async #setTrigger(triggerType) {
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await this.#mutateSelectedReaction(reaction => {
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reaction.trigger ??= {};
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reaction.trigger.type = triggerType;
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if (!isSpellTrigger(triggerType)) delete reaction.trigger.spell;
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});
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}
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async #setTriggerSpell(item) {
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await this.#mutateSelectedReaction(reaction => {
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reaction.trigger ??= {};
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if (!isSpellTrigger(reaction.trigger.type)) reaction.trigger.type = TRIGGER_TYPES.SPELL_SEEN;
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reaction.trigger.spell = buildSpellSelection(item);
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});
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}
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async #setActionSpell(actionIndex, item) {
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if (!Number.isInteger(actionIndex)) return;
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await this.#mutateSelectedReaction(reaction => {
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const action = reaction.actions?.[actionIndex];
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if (!action || action.type !== ACTION_TYPES.CAST_SPELL_FROM_TOKEN) return;
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action.spellSelection = buildSpellSelection(item);
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});
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}
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async #addAction(action) {
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await this.#mutateSelectedReaction(reaction => {
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reaction.actions ??= [];
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reaction.actions.push(action);
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});
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}
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async #addActionStatus(actionIndex, statusId) {
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await this.#mutateSelectedReaction(reaction => {
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const action = reaction.actions?.[actionIndex];
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if (!action || action.type !== ACTION_TYPES.APPLY_STATUS) return;
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action.statuses ??= [];
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if (!action.statuses.includes(statusId)) action.statuses.push(statusId);
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});
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}
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async #addDamageType(damageType) {
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await this.#mutateSelectedReaction(reaction => {
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reaction.conditions ??= {};
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reaction.conditions.damage ??= { enabled: true, amountMode: "damageOnly", types: [], typeMode: "any", minAmount: 1 };
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reaction.conditions.damage.types ??= [];
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if (!reaction.conditions.damage.types.includes(damageType)) reaction.conditions.damage.types.push(damageType);
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});
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}
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async #saveReactionJsonFromTextarea({ render = true } = {}) {
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const textarea = this.element.querySelector("[name='reactionJson']");
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if (!textarea) return false;
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let reaction;
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try {
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reaction = JSON.parse(textarea.value);
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} catch (error) {
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console.warn(`${MODULE_ID} | Invalid reaction JSON`, error);
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ui.notifications.error(game.i18n.localize("CONFIGURABLE_REACTIONS.Errors.InvalidJson"));
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return false;
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}
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if (!reaction.id) reaction.id = foundry.utils.randomID();
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if (!reaction.name) reaction.name = game.i18n.localize("CONFIGURABLE_REACTIONS.Reactions.NewReaction");
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reaction.actions ??= [];
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const reactions = foundry.utils.deepClone(game.settings.get(MODULE_ID, SETTINGS.REACTIONS) ?? []);
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const index = reactions.findIndex(r => r.id === reaction.id);
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if (index >= 0) reactions[index] = reaction;
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else reactions.push(reaction);
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await game.settings.set(MODULE_ID, SETTINGS.REACTIONS, reactions);
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this._selectedReactionId = reaction.id;
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if (render) this.render({ force: true });
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return true;
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}
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async #saveBasicsFromDesignerForm() {
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const name = this.element.querySelector("[name='reactionName']")?.value?.trim();
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const enabled = this.element.querySelector("[name='reactionEnabled']")?.checked === true;
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await this.#mutateSelectedReaction(reaction => {
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if (name) reaction.name = name;
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reaction.enabled = enabled;
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});
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}
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#syncJsonFromDesignerForm() {
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const reactions = foundry.utils.deepClone(game.settings.get(MODULE_ID, SETTINGS.REACTIONS) ?? []);
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const reaction = reactions.find(r => r.id === this._selectedReactionId);
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if (!reaction) return;
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const name = this.element.querySelector("[name='reactionName']")?.value?.trim();
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const enabled = this.element.querySelector("[name='reactionEnabled']")?.checked === true;
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if (name) reaction.name = name;
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reaction.enabled = enabled;
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this.#updateJsonTextarea(reaction);
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}
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#updateJsonTextarea(reaction) {
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const textarea = this.element.querySelector("[name='reactionJson']");
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if (!textarea || document.activeElement === textarea) return;
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textarea.value = JSON.stringify(reaction, null, 2);
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}
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async #mutateSelectedReaction(mutator) {
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const reactions = foundry.utils.deepClone(game.settings.get(MODULE_ID, SETTINGS.REACTIONS) ?? []);
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const reaction = reactions.find(r => r.id === this._selectedReactionId);
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if (!reaction) return;
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mutator(reaction);
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this.#updateJsonTextarea(reaction);
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await game.settings.set(MODULE_ID, SETTINGS.REACTIONS, reactions);
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this.render({ force: true });
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}
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}
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function readDragPayload(event) {
|
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const raw = event.dataTransfer.getData("application/json") || event.dataTransfer.getData("text/plain");
|
|
if (!raw) return null;
|
|
|
|
try {
|
|
return JSON.parse(raw);
|
|
} catch (error) {
|
|
console.warn(`${MODULE_ID} | Invalid drag payload`, error);
|
|
return null;
|
|
}
|
|
}
|
|
|
|
async function resolveDroppedItem(data) {
|
|
if (!data) return null;
|
|
|
|
if (data.uuid) {
|
|
const document = await fromUuid(data.uuid);
|
|
if (document?.documentName === "Item") return document;
|
|
}
|
|
|
|
if (data.type === "Item" && data.id) {
|
|
return game.items.get(data.id) ?? null;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
function isSpellItem(item) {
|
|
return item?.documentName === "Item" && item.type === "spell";
|
|
}
|
|
|
|
function isSpellTrigger(type) {
|
|
return [TRIGGER_TYPES.SPELL_SEEN, TRIGGER_TYPES.SPELL_CAST_START, TRIGGER_TYPES.SPELL_CAST_COMPLETE].includes(type);
|
|
}
|
|
|
|
function buildSpellSelection(item) {
|
|
return {
|
|
mode: "itemName",
|
|
itemName: item.name
|
|
};
|
|
}
|
|
|
|
function createDefaultAction(type, item = null) {
|
|
switch (type) {
|
|
case ACTION_TYPES.TELEPORT:
|
|
return {
|
|
id: foundry.utils.randomID(),
|
|
type: ACTION_TYPES.TELEPORT,
|
|
enabled: true,
|
|
radius: 30,
|
|
askOwner: false,
|
|
snapToGrid: true,
|
|
maxAttempts: 80,
|
|
consumeOnFailure: false
|
|
};
|
|
|
|
case ACTION_TYPES.APPLY_STATUS:
|
|
return {
|
|
id: foundry.utils.randomID(),
|
|
type: ACTION_TYPES.APPLY_STATUS,
|
|
enabled: true,
|
|
statuses: [],
|
|
duration: {
|
|
type: "rounds",
|
|
value: 1
|
|
}
|
|
};
|
|
|
|
case ACTION_TYPES.CAST_SPELL_FROM_TOKEN:
|
|
return {
|
|
id: foundry.utils.randomID(),
|
|
type: ACTION_TYPES.CAST_SPELL_FROM_TOKEN,
|
|
enabled: true,
|
|
casterMode: "affectedToken",
|
|
spellSelection: item ? buildSpellSelection(item) : {
|
|
mode: "itemName",
|
|
itemName: ""
|
|
},
|
|
targetMode: "self",
|
|
consumeSlot: true,
|
|
consumeUses: true
|
|
};
|
|
|
|
case ACTION_TYPES.USE_INVENTORY_ITEM:
|
|
return {
|
|
id: foundry.utils.randomID(),
|
|
type: ACTION_TYPES.USE_INVENTORY_ITEM,
|
|
enabled: true,
|
|
itemSelection: {
|
|
mode: "itemName",
|
|
itemName: ""
|
|
},
|
|
userMode: "affectedToken",
|
|
targetMode: "self",
|
|
activationMode: "openSheet",
|
|
consumeUses: true
|
|
};
|
|
|
|
default:
|
|
return {
|
|
id: foundry.utils.randomID(),
|
|
type,
|
|
enabled: true
|
|
};
|
|
}
|
|
}
|
|
|
|
function getStatusEffectOptions() {
|
|
return (CONFIG.statusEffects ?? []).map(status => ({
|
|
id: status.id,
|
|
label: game.i18n.localize(status.name ?? status.label ?? status.id),
|
|
icon: status.img ?? status.icon ?? "icons/svg/aura.svg"
|
|
})).sort((a, b) => a.label.localeCompare(b.label, game.i18n.lang));
|
|
}
|
|
|
|
function resolveStatusEffect(statusId, statusEffects = getStatusEffectOptions()) {
|
|
return statusEffects.find(status => status.id === statusId) ?? {
|
|
id: statusId,
|
|
label: statusId,
|
|
icon: "icons/svg/aura.svg"
|
|
};
|
|
}
|
|
|
|
function getDamageTypeOptions() {
|
|
const damageTypes = CONFIG.DND5E?.damageTypes ?? {};
|
|
const entries = damageTypes instanceof Map
|
|
? Array.from(damageTypes.entries())
|
|
: Object.entries(damageTypes);
|
|
|
|
return entries.map(([id, value]) => ({
|
|
id,
|
|
label: game.i18n.localize(value?.label ?? value ?? id)
|
|
})).sort((a, b) => a.label.localeCompare(b.label, game.i18n.lang));
|
|
}
|
|
|
|
function resolveDamageType(typeId, damageTypes = getDamageTypeOptions()) {
|
|
return damageTypes.find(type => type.id === typeId) ?? {
|
|
id: typeId,
|
|
label: typeId
|
|
};
|
|
}
|
|
|
|
function summarizeAction(action, statusEffects = getStatusEffectOptions()) {
|
|
switch (action.type) {
|
|
case ACTION_TYPES.TELEPORT:
|
|
return game.i18n.format("CONFIGURABLE_REACTIONS.Actions.Teleport.Summary", {
|
|
radius: Number(action.radius) || 30,
|
|
mode: action.askOwner ? game.i18n.localize("CONFIGURABLE_REACTIONS.Actions.Teleport.OwnerMode") : game.i18n.localize("CONFIGURABLE_REACTIONS.Actions.Teleport.RandomMode")
|
|
});
|
|
|
|
case ACTION_TYPES.APPLY_STATUS: {
|
|
const statuses = action.statuses?.length
|
|
? action.statuses.map(statusId => resolveStatusEffect(statusId, statusEffects).label).join(", ")
|
|
: game.i18n.localize("CONFIGURABLE_REACTIONS.Actions.ApplyStatus.NoStatuses");
|
|
const duration = action.duration?.type === "unlimited" ? game.i18n.localize("CONFIGURABLE_REACTIONS.Duration.Unlimited") : `${action.duration?.value ?? 1} ${action.duration?.type ?? "rounds"}`;
|
|
return `${statuses} · ${duration}`;
|
|
}
|
|
|
|
case ACTION_TYPES.CAST_SPELL_FROM_TOKEN:
|
|
return action.spellSelection?.itemName || action.spellSelection?.itemUuid || game.i18n.localize("CONFIGURABLE_REACTIONS.Actions.CastSpellFromToken.Unconfigured");
|
|
|
|
case ACTION_TYPES.USE_INVENTORY_ITEM:
|
|
return action.itemSelection?.itemName || action.itemSelection?.itemUuid || game.i18n.localize("CONFIGURABLE_REACTIONS.Actions.UseInventoryItem.Unconfigured");
|
|
|
|
default:
|
|
return action.type;
|
|
}
|
|
}
|