369 lines
12 KiB
JavaScript
Executable File
369 lines
12 KiB
JavaScript
Executable File
import {
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MODULE_ID,
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SETTINGS,
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DEFAULT_REACTION,
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ACTION_TYPES,
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TRIGGER_TYPES,
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TRIGGER_PALETTE,
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ACTION_PALETTE
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} from "../constants.js";
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import { assignReactionToSelectedTokens, removeAssignment } from "./assignment-manager.js";
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export class ConfigurableReactionsConfigApp extends HandlebarsApplicationMixin(ApplicationV2) {
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static DEFAULT_OPTIONS = {
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id: "configurable-reactions-config",
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tag: "section",
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classes: ["configurable-reactions", "standard-form"],
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window: {
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title: "CONFIGURABLE_REACTIONS.App.Title",
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icon: "fa-solid fa-bolt"
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},
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position: {
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width: 1040,
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height: 820
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},
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actions: {
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createReaction: ConfigurableReactionsConfigApp.#onCreateReaction,
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saveReactionJson: ConfigurableReactionsConfigApp.#onSaveReactionJson,
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deleteReaction: ConfigurableReactionsConfigApp.#onDeleteReaction,
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assignSelectedTokens: ConfigurableReactionsConfigApp.#onAssignSelectedTokens,
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removeAssignment: ConfigurableReactionsConfigApp.#onRemoveAssignment,
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removeAction: ConfigurableReactionsConfigApp.#onRemoveAction,
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saveReactionBasics: ConfigurableReactionsConfigApp.#onSaveReactionBasics
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}
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};
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static PARTS = {
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main: {
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template: `modules/${MODULE_ID}/templates/reaction-config.hbs`
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}
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};
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async _prepareContext(options) {
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const reactions = foundry.utils.deepClone(game.settings.get(MODULE_ID, SETTINGS.REACTIONS) ?? []);
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const assignments = foundry.utils.deepClone(game.settings.get(MODULE_ID, SETTINGS.ASSIGNMENTS) ?? []);
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const selectedReactionId = this._selectedReactionId ?? reactions[0]?.id ?? null;
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const selectedReaction = reactions.find(r => r.id === selectedReactionId) ?? reactions[0] ?? null;
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this._selectedReactionId = selectedReaction?.id ?? null;
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const triggerPalette = TRIGGER_PALETTE.map(entry => ({
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...entry,
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label: game.i18n.localize(entry.labelKey),
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hint: game.i18n.localize(entry.hintKey)
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}));
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const actionPalette = ACTION_PALETTE.map(entry => ({
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...entry,
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label: game.i18n.localize(entry.labelKey),
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hint: game.i18n.localize(entry.hintKey)
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}));
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const activeTrigger = triggerPalette.find(t => t.type === selectedReaction?.trigger?.type) ?? null;
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const visualActions = (selectedReaction?.actions ?? []).map((action, index) => {
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const paletteEntry = actionPalette.find(p => p.type === action.type);
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return {
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...action,
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index,
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label: paletteEntry?.label ?? action.type,
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icon: paletteEntry?.icon ?? "fa-solid fa-puzzle-piece",
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summary: summarizeAction(action)
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};
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});
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return {
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reactions,
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assignments: assignments.map(a => ({
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...a,
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reactionName: reactions.find(r => r.id === a.reactionId)?.name ?? a.reactionId
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})),
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selectedReaction,
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selectedReactionJson: selectedReaction ? JSON.stringify(selectedReaction, null, 2) : "",
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triggerTypes: TRIGGER_TYPES,
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actionTypes: ACTION_TYPES,
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triggerPalette,
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actionPalette,
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activeTrigger,
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visualActions,
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statusEffects: CONFIG.statusEffects.map(s => ({ id: s.id, name: game.i18n.localize(s.name ?? s.id) }))
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};
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}
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_onRender(context, options) {
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super._onRender(context, options);
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this.element.querySelector("[name='selectedReactionId']")?.addEventListener("change", event => {
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this._selectedReactionId = event.currentTarget.value;
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this.render({ force: true });
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});
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this.#activateDragAndDrop();
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}
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#activateDragAndDrop() {
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for (const draggable of this.element.querySelectorAll("[data-cr-drag]")) {
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draggable.setAttribute("draggable", "true");
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draggable.addEventListener("dragstart", event => {
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const payload = {
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kind: draggable.dataset.crDrag,
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type: draggable.dataset.crType,
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actionIndex: draggable.dataset.actionIndex ? Number(draggable.dataset.actionIndex) : null
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};
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event.dataTransfer.setData("application/json", JSON.stringify(payload));
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event.dataTransfer.setData("text/plain", JSON.stringify(payload));
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event.dataTransfer.effectAllowed = "copyMove";
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});
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}
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for (const dropZone of this.element.querySelectorAll("[data-cr-drop]")) {
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dropZone.addEventListener("dragover", event => {
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event.preventDefault();
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dropZone.classList.add("cr-drop-active");
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event.dataTransfer.dropEffect = "copy";
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});
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dropZone.addEventListener("dragleave", () => dropZone.classList.remove("cr-drop-active"));
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dropZone.addEventListener("drop", async event => {
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event.preventDefault();
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dropZone.classList.remove("cr-drop-active");
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const payload = readDragPayload(event);
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if (!payload) return;
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if (dropZone.dataset.crDrop === "trigger" && payload.kind === "trigger") {
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await this.#setTrigger(payload.type);
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return;
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}
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if (dropZone.dataset.crDrop === "actions" && payload.kind === "action") {
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await this.#addAction(createDefaultAction(payload.type));
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return;
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}
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});
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}
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}
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static async #onCreateReaction(event, target) {
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const reactions = foundry.utils.deepClone(game.settings.get(MODULE_ID, SETTINGS.REACTIONS) ?? []);
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const reaction = foundry.utils.deepClone(DEFAULT_REACTION);
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reaction.id = foundry.utils.randomID();
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reaction.name = game.i18n.localize("CONFIGURABLE_REACTIONS.Reactions.NewReaction");
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reactions.push(reaction);
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await game.settings.set(MODULE_ID, SETTINGS.REACTIONS, reactions);
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this._selectedReactionId = reaction.id;
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this.render({ force: true });
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}
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static async #onSaveReactionJson(event, target) {
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const textarea = this.element.querySelector("[name='reactionJson']");
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if (!textarea) return;
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let reaction;
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try {
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reaction = JSON.parse(textarea.value);
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} catch (error) {
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ui.notifications.error(game.i18n.localize("CONFIGURABLE_REACTIONS.Errors.InvalidJson"));
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return;
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}
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if (!reaction.id) reaction.id = foundry.utils.randomID();
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if (!reaction.name) reaction.name = game.i18n.localize("CONFIGURABLE_REACTIONS.Reactions.NewReaction");
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reaction.actions ??= [];
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const reactions = foundry.utils.deepClone(game.settings.get(MODULE_ID, SETTINGS.REACTIONS) ?? []);
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const index = reactions.findIndex(r => r.id === reaction.id);
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if (index >= 0) reactions[index] = reaction;
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else reactions.push(reaction);
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await game.settings.set(MODULE_ID, SETTINGS.REACTIONS, reactions);
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this._selectedReactionId = reaction.id;
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this.render({ force: true });
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}
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static async #onDeleteReaction(event, target) {
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const reactionId = this.element.querySelector("[name='selectedReactionId']")?.value;
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if (!reactionId) return;
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: { title: game.i18n.localize("CONFIGURABLE_REACTIONS.Reactions.Delete") },
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content: `<p>${game.i18n.localize("CONFIGURABLE_REACTIONS.Reactions.DeleteConfirm")}</p>`
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});
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if (!confirmed) return;
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const reactions = foundry.utils.deepClone(game.settings.get(MODULE_ID, SETTINGS.REACTIONS) ?? [])
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.filter(r => r.id !== reactionId);
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const assignments = foundry.utils.deepClone(game.settings.get(MODULE_ID, SETTINGS.ASSIGNMENTS) ?? [])
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.filter(a => a.reactionId !== reactionId);
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await game.settings.set(MODULE_ID, SETTINGS.REACTIONS, reactions);
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await game.settings.set(MODULE_ID, SETTINGS.ASSIGNMENTS, assignments);
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this._selectedReactionId = reactions[0]?.id ?? null;
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this.render({ force: true });
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}
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static async #onAssignSelectedTokens(event, target) {
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const reactionId = this.element.querySelector("[name='selectedReactionId']")?.value;
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await assignReactionToSelectedTokens(reactionId);
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this.render({ force: true });
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}
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static async #onRemoveAssignment(event, target) {
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const assignmentId = target.dataset.assignmentId;
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await removeAssignment(assignmentId);
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this.render({ force: true });
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}
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static async #onRemoveAction(event, target) {
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const actionIndex = Number(target.dataset.actionIndex);
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if (!Number.isInteger(actionIndex)) return;
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await this.#mutateSelectedReaction(reaction => {
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reaction.actions ??= [];
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reaction.actions.splice(actionIndex, 1);
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});
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}
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static async #onSaveReactionBasics(event, target) {
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const name = this.element.querySelector("[name='reactionName']")?.value?.trim();
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const enabled = this.element.querySelector("[name='reactionEnabled']")?.checked === true;
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await this.#mutateSelectedReaction(reaction => {
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if (name) reaction.name = name;
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reaction.enabled = enabled;
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});
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}
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async #setTrigger(triggerType) {
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await this.#mutateSelectedReaction(reaction => {
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reaction.trigger ??= {};
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reaction.trigger.type = triggerType;
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});
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}
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async #addAction(action) {
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await this.#mutateSelectedReaction(reaction => {
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reaction.actions ??= [];
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reaction.actions.push(action);
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});
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}
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async #mutateSelectedReaction(mutator) {
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const reactions = foundry.utils.deepClone(game.settings.get(MODULE_ID, SETTINGS.REACTIONS) ?? []);
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const reaction = reactions.find(r => r.id === this._selectedReactionId);
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if (!reaction) return;
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mutator(reaction);
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await game.settings.set(MODULE_ID, SETTINGS.REACTIONS, reactions);
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this.render({ force: true });
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}
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}
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function readDragPayload(event) {
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const raw = event.dataTransfer.getData("application/json") || event.dataTransfer.getData("text/plain");
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if (!raw) return null;
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try {
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return JSON.parse(raw);
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} catch (error) {
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console.warn(`${MODULE_ID} | Invalid drag payload`, error);
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return null;
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}
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}
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function createDefaultAction(type) {
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switch (type) {
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case ACTION_TYPES.TELEPORT:
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return {
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id: foundry.utils.randomID(),
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type: ACTION_TYPES.TELEPORT,
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enabled: true,
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radius: 30,
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askOwner: false,
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snapToGrid: true,
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maxAttempts: 80,
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consumeOnFailure: false
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};
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case ACTION_TYPES.APPLY_STATUS:
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return {
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id: foundry.utils.randomID(),
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type: ACTION_TYPES.APPLY_STATUS,
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enabled: true,
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statuses: [],
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duration: {
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type: "rounds",
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value: 1
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}
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};
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case ACTION_TYPES.CAST_SPELL_FROM_TOKEN:
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return {
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id: foundry.utils.randomID(),
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type: ACTION_TYPES.CAST_SPELL_FROM_TOKEN,
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enabled: true,
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casterMode: "affectedToken",
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spellSelection: {
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mode: "itemName",
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itemName: ""
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},
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targetMode: "self",
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consumeSlot: true,
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consumeUses: true
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};
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case ACTION_TYPES.USE_INVENTORY_ITEM:
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return {
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id: foundry.utils.randomID(),
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type: ACTION_TYPES.USE_INVENTORY_ITEM,
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enabled: true,
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itemSelection: {
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mode: "itemName",
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itemName: ""
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},
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userMode: "affectedToken",
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targetMode: "self",
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activationMode: "openSheet",
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consumeUses: true
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};
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default:
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return {
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id: foundry.utils.randomID(),
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type,
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enabled: true
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};
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}
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}
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function summarizeAction(action) {
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switch (action.type) {
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case ACTION_TYPES.TELEPORT:
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return game.i18n.format("CONFIGURABLE_REACTIONS.Actions.Teleport.Summary", {
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radius: Number(action.radius) || 30,
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mode: action.askOwner ? game.i18n.localize("CONFIGURABLE_REACTIONS.Actions.Teleport.OwnerMode") : game.i18n.localize("CONFIGURABLE_REACTIONS.Actions.Teleport.RandomMode")
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});
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case ACTION_TYPES.APPLY_STATUS: {
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const statuses = action.statuses?.length ? action.statuses.join(", ") : game.i18n.localize("CONFIGURABLE_REACTIONS.Actions.ApplyStatus.NoStatuses");
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const duration = action.duration?.type === "unlimited" ? game.i18n.localize("CONFIGURABLE_REACTIONS.Duration.Unlimited") : `${action.duration?.value ?? 1} ${action.duration?.type ?? "rounds"}`;
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return `${statuses} · ${duration}`;
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}
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case ACTION_TYPES.CAST_SPELL_FROM_TOKEN:
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return action.spellSelection?.itemName || action.spellSelection?.itemUuid || game.i18n.localize("CONFIGURABLE_REACTIONS.Actions.CastSpellFromToken.Unconfigured");
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case ACTION_TYPES.USE_INVENTORY_ITEM:
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return action.itemSelection?.itemName || action.itemSelection?.itemUuid || game.i18n.localize("CONFIGURABLE_REACTIONS.Actions.UseInventoryItem.Unconfigured");
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default:
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return action.type;
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}
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}
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