export async function checkHpAfterDamageCondition(config, context) { const actor = context.targetActor ?? context.actor; if (!actor) return false; const hp = actor.system?.attributes?.hp; const value = Number(hp?.value ?? 0); const max = Number(hp?.max ?? 0); if (max <= 0) return false; const actual = config.mode === "percent" ? (value / max) * 100 : value; const threshold = Number(config.value ?? 0); switch (config.operator ?? "lte") { case "lt": return actual < threshold; case "lte": return actual <= threshold; case "gt": return actual > threshold; case "gte": return actual >= threshold; case "eq": return actual === threshold; default: return actual <= threshold; } }