export function randomPointInCircle(origin, radiusPx) { const angle = Math.random() * Math.PI * 2; const distance = Math.sqrt(Math.random()) * radiusPx; return { x: origin.x + Math.cos(angle) * distance, y: origin.y + Math.sin(angle) * distance }; } export function isWithinTeleportRadius(originCenter, candidateCenter, radiusPx) { const dx = candidateCenter.x - originCenter.x; const dy = candidateCenter.y - originCenter.y; return Math.hypot(dx, dy) <= radiusPx; } export function sceneDistanceToPixels(distance) { const gridSize = canvas.scene.grid.size; const distancePerGrid = canvas.scene.grid.distance || 5; return distance / distancePerGrid * gridSize; }