Add reaction engine and action skeletons
This commit is contained in:
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import { MODULE_ID } from "../constants.js";
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export async function executeApplyStatusAction(action, context) {
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const actor = context.targetActor ?? context.actor;
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if (!actor) return { success: false, consumed: false, reason: "NO_ACTOR" };
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const statuses = action.statuses ?? [];
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if (!statuses.length) return { success: false, consumed: false, reason: "NO_STATUSES" };
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const effects = statuses.map(statusId => {
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const statusConfig = CONFIG.statusEffects.find(status => status.id === statusId);
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return {
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name: statusConfig?.name ? game.i18n.localize(statusConfig.name) : statusId,
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icon: statusConfig?.img ?? "icons/svg/aura.svg",
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statuses: [statusId],
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origin: context.reactionOrigin,
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duration: buildEffectDuration(action.duration),
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changes: [],
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flags: {
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[MODULE_ID]: {
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managed: true,
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reactionId: context.reaction.id,
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actionId: action.id
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}
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}
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};
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});
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await actor.createEmbeddedDocuments("ActiveEffect", effects);
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return { success: true, consumed: true };
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}
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function buildEffectDuration(duration) {
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if (!duration || duration.type === "unlimited") return {};
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if (duration.type === "rounds") {
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return {
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rounds: Number(duration.value) || 1,
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startRound: game.combat?.round,
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startTurn: game.combat?.turn
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};
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}
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if (duration.type === "minutes") {
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return {
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seconds: (Number(duration.value) || 1) * 60,
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startTime: game.time.worldTime
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};
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}
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return {};
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}
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@@ -0,0 +1,28 @@
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export async function executeCastSpellAction(action, context) {
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const token = resolveCasterToken(action, context);
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const actor = token?.actor;
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if (!actor) return { success: false, consumed: false, reason: "NO_CASTER" };
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const item = await resolveItem(actor, action.spellSelection);
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if (!item) return { success: false, consumed: false, reason: "NO_SPELL_ITEM" };
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item.sheet?.render(true);
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ui.notifications.info(`${item.name} wurde für ${actor.name} geöffnet. Vollautomatische Zauberauslösung folgt in einer späteren Version.`);
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return { success: true, consumed: true };
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}
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function resolveCasterToken(action, context) {
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switch (action.casterMode ?? "affectedToken") {
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case "sourceToken": return context.sourceToken ?? null;
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case "assignedToken": return context.assignedToken ?? context.targetToken ?? null;
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case "affectedToken":
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default: return context.targetToken ?? context.tokenDocument?.object ?? null;
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}
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}
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async function resolveItem(actor, selection = {}) {
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if (selection.mode === "itemUuid" && selection.itemUuid) return fromUuid(selection.itemUuid);
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if (selection.mode === "itemName" && selection.itemName) return actor.items.find(item => item.name === selection.itemName);
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return null;
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}
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@@ -0,0 +1,206 @@
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import { MODULE_ID, SETTINGS } from "../constants.js";
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import { emitSocket } from "../sockets.js";
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import { getPrimaryOwner, isTokenSpaceOccupied } from "../utils/token-utils.js";
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import { isWithinTeleportRadius, randomPointInCircle, sceneDistanceToPixels } from "../utils/distance-utils.js";
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export async function executeTeleportAction(action, context) {
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const tokenDocument = context.targetTokenDocument ?? context.tokenDocument;
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if (!tokenDocument) return { success: false, consumed: false, reason: "NO_TOKEN" };
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if (action.askOwner === true) {
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return requestOwnerTeleportTarget({ tokenDocument, action, context });
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}
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return executeRandomTeleport({ tokenDocument, action });
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}
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async function requestOwnerTeleportTarget({ tokenDocument, action }) {
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const actor = tokenDocument.actor;
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const owner = getPrimaryOwner(actor);
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if (!owner) {
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return executeRandomTeleport({ tokenDocument, action });
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}
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emitSocket({
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type: "requestTeleportTarget",
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userId: owner.id,
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sceneId: tokenDocument.parent.id,
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tokenId: tokenDocument.id,
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radius: Number(action.radius) || 30,
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snapToGrid: action.snapToGrid !== false
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});
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return { success: true, consumed: true, pending: true };
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}
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export async function handleTeleportTargetRequest(message) {
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if (message.userId !== game.user.id) return;
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const scene = game.scenes.get(message.sceneId);
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if (!scene || canvas.scene?.id !== scene.id) {
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ui.notifications.warn(game.i18n.localize("CONFIGURABLE_REACTIONS.Teleport.SwitchScene"));
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return;
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}
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const token = canvas.tokens.get(message.tokenId);
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if (!token) return;
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: { title: game.i18n.localize("CONFIGURABLE_REACTIONS.Teleport.Title") },
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content: `<p>${game.i18n.format("CONFIGURABLE_REACTIONS.Teleport.ChooseTarget", { radius: message.radius })}</p>`,
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yes: { label: game.i18n.localize("CONFIGURABLE_REACTIONS.Common.Choose") },
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no: { label: game.i18n.localize("CONFIGURABLE_REACTIONS.Common.Cancel") }
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});
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if (!confirmed) return;
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const point = await waitForCanvasClick();
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emitSocket({
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type: "teleportTargetChosen",
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sceneId: message.sceneId,
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tokenId: message.tokenId,
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userId: game.user.id,
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x: point.x,
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y: point.y,
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radius: message.radius,
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snapToGrid: message.snapToGrid !== false
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});
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}
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export async function handleTeleportTargetChosen(message) {
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if (!game.user.isGM) return;
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const scene = game.scenes.get(message.sceneId);
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const tokenDocument = scene?.tokens.get(message.tokenId);
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const token = tokenDocument?.object;
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if (!tokenDocument || !token) return;
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const user = game.users.get(message.userId);
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if (!tokenDocument.actor?.testUserPermission(user, "OWNER")) return;
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let position = centerToTopLeft(token, { x: message.x, y: message.y });
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if (message.snapToGrid !== false) position = snapPosition(token, position);
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const radiusPx = sceneDistanceToPixels(Number(message.radius) || 30);
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if (!isTeleportCandidateValid(token, position, radiusPx)) {
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ui.notifications.warn(game.i18n.localize("CONFIGURABLE_REACTIONS.Teleport.InvalidTarget"));
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return;
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}
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await tokenDocument.update({ x: position.x, y: position.y });
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}
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export async function executeRandomTeleport({ tokenDocument, action }) {
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const token = tokenDocument.object;
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if (!token) return { success: false, consumed: false, reason: "NO_TOKEN_OBJECT" };
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const target = findRandomReachableTeleportTarget(token, {
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radius: Number(action.radius) || 30,
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maxAttempts: Number(action.maxAttempts) || 80,
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snapToGrid: action.snapToGrid !== false
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});
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if (!target) {
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ui.notifications.warn(game.i18n.format("CONFIGURABLE_REACTIONS.Teleport.NoValidTarget", {
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name: token.name,
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radius: Number(action.radius) || 30
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}));
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await createTeleportFailureMessage(token, action);
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return {
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success: false,
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consumed: action.consumeOnFailure === true,
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reason: "NO_VALID_TELEPORT_TARGET"
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};
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}
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await tokenDocument.update({ x: target.x, y: target.y });
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return { success: true, consumed: true };
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}
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function findRandomReachableTeleportTarget(token, options) {
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const radiusPx = sceneDistanceToPixels(options.radius);
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const originCenter = token.center;
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for (let attempt = 0; attempt < options.maxAttempts; attempt++) {
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const candidateCenter = randomPointInCircle(originCenter, radiusPx);
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let targetPosition = centerToTopLeft(token, candidateCenter);
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if (options.snapToGrid) targetPosition = snapPosition(token, targetPosition);
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if (isTeleportCandidateValid(token, targetPosition, radiusPx)) return targetPosition;
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}
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return null;
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}
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function isTeleportCandidateValid(token, targetPosition, radiusPx) {
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const candidateCenter = token.getCenterPoint(targetPosition);
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if (!isWithinTeleportRadius(token.center, candidateCenter, radiusPx)) return false;
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if (!isWithinSceneBounds(token, targetPosition)) return false;
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if (movementBlockedByWalls(token, candidateCenter)) return false;
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if (isTokenSpaceOccupied(token, targetPosition)) return false;
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return true;
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}
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function movementBlockedByWalls(token, destinationCenter) {
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const origin = token.document.getMovementOrigin?.() ?? token.center;
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const destination = {
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x: destinationCenter.x,
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y: destinationCenter.y,
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elevation: token.document.elevation
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};
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return token.checkCollision(destination, {
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origin,
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type: "move",
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mode: "any"
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}) === true;
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}
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function isWithinSceneBounds(token, position) {
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const dimensions = canvas.scene.dimensions;
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return position.x >= 0 &&
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position.y >= 0 &&
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position.x + token.w <= dimensions.width &&
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position.y + token.h <= dimensions.height;
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}
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function centerToTopLeft(token, center) {
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return {
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x: center.x - token.w / 2,
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y: center.y - token.h / 2
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};
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}
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function snapPosition(token, position) {
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if (typeof token.getSnappedPosition === "function") return token.getSnappedPosition(position);
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const snapped = canvas.grid.getSnappedPoint(position);
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return { x: snapped.x, y: snapped.y };
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}
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function waitForCanvasClick() {
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return new Promise(resolve => {
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const handler = event => {
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canvas.stage.off("pointerdown", handler);
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const position = event.data.getLocalPosition(canvas.stage);
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resolve({ x: position.x, y: position.y });
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};
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canvas.stage.on("pointerdown", handler);
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});
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}
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async function createTeleportFailureMessage(token, action) {
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if (!game.settings.get(MODULE_ID, SETTINGS.SHOW_FAILED_TELEPORT_MESSAGES)) return;
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await ChatMessage.create({
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speaker: ChatMessage.getSpeaker({ token }),
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content: `<p><strong>${token.name}</strong> findet kein erreichbares freies Teleportziel innerhalb von ${Number(action.radius) || 30} ft.</p>`
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});
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}
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@@ -0,0 +1,36 @@
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export async function executeUseInventoryItemAction(action, context) {
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const token = resolveUserToken(action, context);
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const actor = token?.actor;
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if (!actor) return { success: false, consumed: false, reason: "NO_USER" };
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const item = await resolveItem(actor, action.itemSelection);
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if (!item) return { success: false, consumed: false, reason: "NO_ITEM" };
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if (action.activationMode === "openSheet" || !item.use) {
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item.sheet?.render(true);
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return { success: true, consumed: true };
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}
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if (action.activationMode === "autoUse" && typeof item.use === "function") {
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await item.use();
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return { success: true, consumed: true };
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}
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item.sheet?.render(true);
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return { success: true, consumed: true };
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}
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function resolveUserToken(action, context) {
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switch (action.userMode ?? "affectedToken") {
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case "sourceToken": return context.sourceToken ?? null;
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case "assignedToken": return context.assignedToken ?? context.targetToken ?? null;
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case "affectedToken":
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default: return context.targetToken ?? context.tokenDocument?.object ?? null;
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}
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}
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async function resolveItem(actor, selection = {}) {
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if (selection.mode === "itemUuid" && selection.itemUuid) return fromUuid(selection.itemUuid);
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if (selection.mode === "itemName" && selection.itemName) return actor.items.find(item => item.name === selection.itemName);
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return null;
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}
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